Bodies Bound in Binary is an experimental audio/visual performance by Melissa Canavan and I. The audio and visual components of the performance work to tell a narrative of a lost relationship and how the protagonist's memories of it become corrupted over time. Both the audio and visual components for the performance were written by myself in MaxMSP. The audio patch consists of a vocoder in which the audio feed is multiplied by saw wave freqencies controlled by a midi controller. These are then repeated using a looping pedal to create a backing track over which the lyrics to my song, "Bodies Bound in Binary" are performed. The video patch utilized video composition, multiplying the ARGB channels of the multiple prerecorded video clips in different ways controlled by Melissa to create real-time generative effects that are unique to each performance.
Near Far Nowhere was a live Audio/Visual performance by Lucas White utilizing MaxMSP. Lucas created a Max Patch which enabled him to control and composite different video clips on top of one another, editing the ways in which the channels are added onto one another. The performance included Lucas on voice and controlling visuals, Sage Beasley (who cowrote the song with Lucas) on piano, and Esteban Espana on Guitar. The videos included in the performance starred Lucas and were shot by Katrina Blasco.
In The Flame's Truth, the protagonist (played by myself) takes extreme measures to destory a past that has come back to bite him.
This film was part of the 'Genre Study' final project for Still & Moving Images. Ari, Joris, and I chose to focus on the film styles and tropes of Western' and Noirs and bring them out of their time period and location and into the city in the current decade. Our attempt at recreating the Noir style was in the lighting and story itself, while, the Western style was reflected in the duel, the extreme close-ups on the eyes, and the big, bold, font choice. The film was also scored by myself and the other actor in the film (Sage Beasley).
Concept Thumbnails (Analog & Digital)